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Game Studio (Block course, Winter term 2024/2025)

Game
Grafik: Sebastian Lieb

Lecturer: Thorsten Thormählen
Module name: CS 502 Career Preparation / Marburg Skills
Language of the course: German

This module provides an insight into game development with the Godot Game engine. During the course, a computer game is to be conceptually developed and implemented. For this purpose, all required sub-areas and steps of development, such as graphic programming, game design, and game logic are covered. The aim of the course is to understand the individual phases of game development and to implement your own game. A large part of the course consists of supervised independent work or working together in small groups, similar to what can be found in a professional working environment. Basic knowledge of programming is required. Previous knowledge of graphics programming, object-oriented programming, good time management, and the ability to work in a team are an advantage.

Qualification objectives

  • General insight into game development
  • Getting to know Godot and its components
  • Programming in GDScript or C#
  • Project and time management

Organization

The course will be held as a block event from Monday, March 03th, 2025 to Friday, March 14th, 2025, from 10:00 a.m. to 4:00 p.m in (H | 04) HS III (03A14). The course may be taken as part of the "CS 502 Career Preparation" module or as a cross-disciplinary module within Marburg Skills (MarSkills) program. There is a corresponding course on the ILIAS learning platform.

Grading

The course is considered passed if an executable prototype of your own game has been created in Godot. The final grade depends on the quality and scope of the developed game, which must be presented at the end of the module.

Results for the Unity Game Studio WS 2018_19